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Prince of Persia is a 1989fantasycinematic platformer originally developed and published by Brøderbund and designed by Jordan Mechner for the Apple II. Taking place in ancient Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the Grand Vizier Jaffar and save an imprisoned princess.

Much like Karateka, Mechner's first game, Prince of Persia used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes and swashbuckler films such as The Adventures of Robin Hood.

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  • Prince of Persia is a fantasy platform game, originally developed by Jordan Mechner and released in 1989 for the Apple II, that represented a great leap forward in the quality of animation seen in video games. After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms.
  • The critically acclaimed Prince of Persia franchise returns with an all-new epic journey. Built by the same award-winning Ubisoft Montreal studio that created Assassins Creed, Prince of Persia has been in development for over three years to deliver a whole new action-adventure gaming experience to.

Prince of Persia gameplay screenshot DOSGames.com Review: Rating: 4 Prince of Persia is a classic platforming game developed by Jordan Mechner.It premiered Jordan's use of the 'rotoscoping' technique to digitize lifelike movements of the in-game characters. Prince of Persia (often shortened to 'POP') is a platform game, originally developed by Jordan Mechner in 1989 for the Apple II, that was widely seencitation needed as a great leap forward in the quality of animation seen in computer games.

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The game was critically acclaimed and, while not an immediate commercial success, sold many copies as it was ported to a wide range of platforms after the original Apple II release. It is believed to have been the first cinematic platformer and inspired many following games in this subgenre, such as Another World.[4] Its success led to the release of two sequels, Prince of Persia 2: The Shadow and the Flame and Prince of Persia 3D, and two reboots of the series, first in 2003 with Prince of Persia: The Sands of Time, which led to three sequels of its own, and then again in 2008 with the identically-titled Prince of Persia.

The game is set in ancient Persia. While the sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. His only obstacle to the throne is the Sultan's daughter (although the game never specifically mentions how). Jaffar locks her in a tower and orders her to become his wife, or she would die within 60 minutes (extended to 120 minutes in the Super NES version, which has longer and harder levels). The game's unnamed protagonist, whom the Princess loves, is thrown prisoner into the palace dungeons. In order to free her, he must escape the dungeons, get to the palace tower and defeat Jaffar before time runs out. But in addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, an apparition of his own self that is conjured out of a magic mirror.

The main objective of the player is to lead the unnamed protagonist out of dungeons and into a tower before time runs out. This cannot be done without bypassing traps and fighting hostile swordsmen. The game consists of twelve levels (though some console versions have more). However, a game session may be saved and resumed at a later time only after level 2.

The player has a health indicator that consists of a series of small red triangles. The player starts with three. Each time the protagonist is damaged (cut by sword, fallen from two floors of heights or hit by a falling rock), the player loses one of these indicators. There are small jars containing potions of several colours and sizes. The red potions scattered throughout the game restore one health indicator. The blue potions are poisonous, and they take one life indicator as damage. There are also large jars of red potion that increase the maximum number of health indicators by one, and large jars of green potion that grants a temporarily ability to hover. If the player's health is reduced to zero, the protagonist dies. Subsequently, the game is restarted from the beginning of the stage in which the protagonist died but the timer will not reset to that point, effectively constituting a time penalty. There is no counter for the number of lives; but if time runs out, the princess will be gone and the game will be over, subject to variations per console versions:

  • The DOS version allows the player already in the very late part of Level 12 to continue after time is out with no extra life, so:
  1. Restarting the level by pressing appropriate buttons is not death, thus not failing the game yet.
  2. Any player's death, including having killed Jaffar then falling from excessive floors of heights, also fails the game in which case the Princess is also gone.
  3. Only defeating Jaffar and exiting Level 12 alive will still save the Princess, with a negative time score in the hall of fame.

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  • The Super NES version allows the player to save himself after time is out, to get the game over at the end without the princess saved.

There are three types of traps that the player must bypass: Spike traps, deep pits (three or more levels deep) and guillotines. Getting caught or falling into each results in the instant death of the protagonist. In addition, there are gates that can be raised for a short period of time by having the protagonist stand on the activation trigger. The player must pass through the gates while they are open, avoiding locking triggers. Sometimes, there are various traps between an unlock trigger and a gate.

Hostile swordsmen (Jaffar and his guards) are yet another obstacle. The player obtains a sword in the first stage, which they can use to fight these adversaries. The protagonist's sword maneuvers are as follows: advance, back off, slash, parry, or a combined parry-then-slash attack. Enemy swordsmen also have a health indicator similar to that of the protagonist. Killing them involves slashing them until their health indicator is depleted or by pushing them into traps while fighting.

A unique trap encountered in stage four, which serves as a plot device, is a magic mirror, whose appearance is followed by an ominous leitmotif. The protagonist is forced to jump through this mirror upon which his doppelganger emerges from the other side. This apparition later hinders the protagonist by stealing a potion and throwing him into a dungeon. The protagonist cannot kill this apparition as they share lives; any damage inflicted upon one also hurts the other. Therefore, the protagonist must merge with his doppelganger.

Once they have merged, the player can run across an invisible bridge to a new area, where they battle Jaffar (once the final checkpoint is reached, the player will no longer get a game over screen even if time runs out, except if the player dies after the timeout). Once Jaffar is defeated, his spell is broken and the Princess can be saved. In addition, the in-game timer is stopped at the moment of Jaffar's death, and the time remaining will appear on the high scores.

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Wikipedia contributors. (2019, October 30). Prince of Persia (1989 video game). In Wikipedia, The Free Encyclopedia. Retrieved 23:30, November 13, 2019, from https://en.wikipedia.org/w/index.php?title=Prince_of_Persia_(1989_video_game)&oldid=923767765

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Ubisoft has announced a second delay for its Prince of Persia: The Sands of Time remake, which had already seen its release date shifted from January 2021 to 18th March in a decision made late last year. It's now due to arrive on Xbox, PlayStation, and PC at an unspecified 'later date'.

In a newly released statement posted to Twitter, Ubisoft wrote, 'Since announcing Prince of Persia: The Sands of Time Remake in September, we saw an outpouring of feedback from you on this beloved franchise. It is your passion and support that is driving our development teams to make the best game possible.'

With that in mind, the decision has been made to push the game's 18th March launch back 'to a later date' and the publisher says it will be using the additional development time to 'deliver a remake that feels fresh while remaining faithful to the original'.

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When Ubisoft announced its Sands of Time remake last September, it confirmed this enhanced version of the 2003 original - itself a reboot of Jordan Mechner's groundbreaking 1989 rotoscoped platform adventure Prince of Persia - would include visual enhancements and improved graphical assets, a new camera, and overhauled combat controls.

Ubisoft Pune and Mumbai, the studios handling the remake, are also said to have created additional motion-capture and voice recording - with original Prince actor Yuri Lowenthal back in the role and Guidestones actress Supinder Wraich cast as Farah.

Concluding its delay announcement, Ubisoft wrote, 'We understand the update might come as a surprise and we will continue to keep you posted on the progress of Prince of Persia: The Sands of Time Remake. In the meantime, we want to thank you all for your ongoing support'.

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The Prince of Persia remake joins a string of other notable Ubisoft titles to receive delays in recent times. Mass multiplayer extreme sports game Riders Republic was delayed in January, and we're still awaiting release updates for Far Cry 6 and Rainbow 6 Quarantine, which the publisher postponed last year as a result of 'challenges caused by COVID-19'. At the time, it said both were now expected to arrive between April 2021 and the end of March 2022.